You are a diplomat. You are also a criminal. Reach your secret Goal, book your way out of the country, and survive one full round of everyone at the table trying to stop you.
3 to 6 seats. Friends join on their phones with the code. Empty seats can be filled with computer players.
Want the full rules? The narrated explainer: every turn step, Heat and Scandal, Favors, Departures, a full example game, every card and character.
A secret GoalTwelve of them, one each. Nobody knows yours until you try to leave.
Heat and ScandalEvery uncovered crime adds Heat. Reach your Limit and you lose half of everything.
Votes, bribes and FavorsLaws pass by a show of thumbs. Money and Favor chips change hands first.
Book your DepartureNine doors out of the country. Everyone gets one full turn to stop you.
Twenty-four diplomatsEach bends one rule and pays in another, with a once-per-game Signature.

1MorningThe first player flips the round's Headline. Cool one Heat, then draw two cards from the Street or Politics decks.

2AfternoonCommit crimes one at a time, or lay low. The table reacts: a Leak adds Heat, a Tip-Off cancels the crime. Cover the big ones.

3EveningPropose a Law and the table votes, play a Maneuver, pay Hush Money, or book your Departure once your Goal is met.